Emma Rice
My item was the 20 Sided Die.
I use this frequently for at-home tabletop games as it is one the most important game-pieces. It utilizes the aspect of chance; good luck versus bad luck with a one out of twenty chance for any possible result. From that result comes the consequences of one's luck and what numbers are given. I researched the die's history, finding older versions dated all the way back to 3000 BC. I discovered the developments of dice with different numbers of sides. I found out the process of how people made loaded dice to cheat, and then how people found ways to expose loaded dice. https://www.wired.com/2008/06/what-version-of/ https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4902094/ |
Object Typology |
Visual Storytelling |
I made the book along the lines of an actual "story" following the thought process of a player in the middle of a game, making a roll to try and finish the conflict. The roll is left entirely up to chance and the person's luck, so there was a chance that the attack would have failed and the battle would be lost.
There was also the styling to consider. The drawing style is something I've developed over the years, and the cover was supposed to reflect the thick outlines and space for coloring. It was a good match for the "cartoony" look I'd gone for.
There was also the styling to consider. The drawing style is something I've developed over the years, and the cover was supposed to reflect the thick outlines and space for coloring. It was a good match for the "cartoony" look I'd gone for.
Object TransformationTurning a 20 sided die into a box was only slightly difficult- condensing 20 sides into just six is a strange task.
The inside, however, was a metaphor for the shape and material of the 20 sided die. Its shape relates back to crystals and the many sides and facets that cut gemstones have. The colors relate back to the actual kinds of die I own and how similar they are to people's first thought of a crystal. |
A New Interpretation |
This last project was meant to really push that message of chance that a 20 sided die has. Twenty sides, a one in twenty chance for each one, each side producing a different outcome. A person's life has that many chances of something happening. I based this off of the things that happen in life, ranging from good to great to terrible to average. With each roll of the die, the severity of the image was decided, portrayed as the life of two unidentified individuals, each person's path crossing the other's in various ways.
This project started out physical, but that brought limitations. I only had so much to work with, and not all of it felt right. Working with digital tools helped get the look I wanted and brought in extra tools I wouldn't have had while working traditionally. |